ARC |
What it does |
When should I use it? |
Aspect Ration Conversion/Converter.
|
To select which part of a 4:3 picture will
be used on a 16:9 display, or select which
part of a 16:9 picture will be used on
14:9 display.
|
| |
CHUNKING |
What it does |
When should I use it? |
Allows access to media files before they
have finished ingesting.
|
For quick turn around edits or as LIVE
e.g. Sport, reality shows. |
| |
D&E |
What it does |
When should I use it? |
Dialogue and Effects.
|
A version of the dubbed sound which is
clean of music and commentary.
|
| |
EDL |
What it does |
When should I use it? |
Edit Decision List.
|
The computer record of the edit decisions
made in the offline or online edit.
|
| |
INGEST |
What it does |
When should I use it? |
To transfer media onto a network storage
area or onto local media storage. Similar
to digitising.
|
To convert your rushes to digital media
which can be permanently stored or only
stored for a designated period of time.
Designed to avoid repeated tape playout
and digitising and to provide a single
research database linked to the server.
|
| |
ISDN (Integrated Services
Digital Network) |
What it does |
When should I use it? |
Digital telephone network, designed to
allow transmission of voice and data over
ordinary telephone copper wires, resulting
in better quality than available with the
PSTN system.
|
To send material between two studios, as
long as each studio has a ISDN box to
transmit or receive. |
| |
KEYING |
What it does |
When should I use it? |
To replace part of one picture with
another.
|
To superimpose actors over a remote
location, or captions over a background.
|
| |
LAN |
What it does |
When should I use it? |
Local Area Network.
|
To network computers covering a small
geographic area, an office or a group of
buildings.
|
| |
METADATA |
What it does |
When should I use it? |
Data about data.
|
To keep track of files or assets, logging
data can be added and numbering as in
library system.
The metadata allows you to quickly search
and keep track of media.
|
| |
M&E |
What it does |
When should I use it? |
Music, Effects and Dialogue mix, minus
the narration.
|
For international versions where local
language may be added, or items which
will have a live voiceover during
transmission.
|
| |
FULLY FILLED M&E |
What it does |
When should I use it? |
Music and Effects mix, dialogue free.
|
For international reversioning (e.g to remix
the mix and effects with a new foreign
language).
|
| |
MIRROR STORAGE |
What it does |
When should I use it? |
Configuration of a storage system to
provide two copies of data to protect
against disc failure.
|
To protect non-linear project data. |
| |
QUADSPLIT |
What it does |
When should I use it? |
Four images displayed on one screen,
usually showing different camera angles
recorded simultaneously. Allows pseudo
‘vision mixing’ in an edit.
|
For post producing a programme recorded
in a multicamera format i.e. master record
plus three other ISOs. These four sources
can be displayed on one screen together.
|
| |
RAID STORAGE |
What it does |
When should I use it? |
The use of multiple storage devices
multiplexed together to provide a single
store. A bit like Unity.
|
To allow a storage system to provide
faster data transfer rates (ie higher quality
video) than possible on one of the drives.
|
| |
PLAYOUT |
What it does |
When should I use it? |
Transfer of media from a non-linear
system to a tape, server or live to air.
|
To deliver your programme to tape, server
or live to air. |
| |
SAMPLE RATE |
What it does |
When should I use it? |
A constant reference speed at which
audio is captured within a digital system.
|
There are a number of standards,
the higher the better (in theory), but we
typically work at 48KHz. |
| |
SOUND DESIGN |
What it does |
When should I use it? |
A process of tracklaying where new
effects are artificially created using digital
synthesis.
|
To create new sounds for animation,
CGI’s or to enhance a particular scene. |
| |
SPLIT MIXES |
What it does |
When should I use it? |
Or ‘stems’. Variant mixes derived from a
final mix but clean of certain
components. The split mixes generated
might be an M&E and/or a D&E, a clean
music split and a clean commentary split.
See M&E and D&E above.
|
For worldwide sales. |
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